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Catch Phrase Rules / Instructions
Catch Phrase Game Rules
| Average Price: $20.00 |
Ages: 12+ |
| Playing Time: 30 - 60 min. |
Players: 4 - 10 |
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(51.03%) (29 Votes)
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Object of Catch Phrase: To win the game of Catch Phrase, your team must go from Start to Finish on the Catch Phrase board by not allowing anyone on your team to be still holding the disk player when the buzzer or timer goes off. Your team must be fast talkers, good guessers, and quick passers.
Contents of Catch Phrase: The game should include a Catch Phrase disk player, the game board, an electronic randomized timer, two movers, 16 double sided phrase or word disks, and the official Catch Phrase rules and instructions. Two AAA-size batteries are required for the timer which are not included. (Contents are per the non-digital Catch Phrase).
Game Preparation: First make sure your batteries are installed and properly working on your Catch Phrase timer. Divide yourselves into two different team. The Catch Phrase rules and instructions do not state how exactly you should sit but it is best to sit in a circle alternating every other person as a member on your team. Place the board and timer in the middle of the circle or between the two teams. Place the two team movers on the Catch Phrase board on the Start location. Insert and install the first rotating disk into the player.
Game Play: Pick a team to begin the game with the first word. The first word is started by pressing the green button on the side of the disk player to reveal the new word. This is done while the opposing team start the timer. The person with the first word begins to give clues and the team members start shouting out their guesses until the correct word has been yelled out.
The rules on giving clues are such that you are allowed to make any physical gesture and almost any verbal clue. It is however, against the Catch Phrase rules to say a word that rhymes, give the first letter or say part of the guessing word. If a team member breaks one of these rules and is caught, the timer is stopped and the other team is awarded a point by moving them one place forward on the board.
Once the word has been guessed the disk player is passed to the next team as quickly as possible. Remember, you do not want to be caught with it in your hands when the timer goes off. This continues, alternating teams and new words, until the timer goes off. When the timer goes off, the team that is not holding the disk player advances one space on the Catch Phrase game board. The next round is started by the team that was left holding the disk player when the buzzer went off.
A bonus point can be earned for stealing a word. If the timer goes off in the middle of your turn and your team has not guess the correct word, the other team has one chance to guess the word you were trying to get your teammates to say. The Catch Phrase rules state that if the correct word is guessed (only one guess is allowed and can be discussed amongst the other team), they move ahead one more space. Two points are awarded from not being stuck holding the disk player and guessing the opposing team's word. Whether they get it or not, the team that got stuck with the disk player begins the next round.
If for any reason you run out of words and they begin to repeat themselves, simply stop the timer, reload the disk player and begin again.
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