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Trouble Game Rules     
Trouble Children's Game  

Trouble Game Rules

Trouble Children's Game Instructions

Average Price: $11.00 Ages: 5+
Playing Time: 30 min. Players: 2-4
(55.64%) (202 Votes)
To win Trouble, be the first player to move all four of your colored pegs around the game board and into your finish line. During the game, try to send your opponents' pegs back to home.

The game of Trouble should come with game board, plastic game unit with pop-o-matic die roller, 16 plastic playing pegs, 4 rubber game board feet, and Trouble rules and instructions.

Trouble Children's Game Rules:
Please keep in mind that the official Trouble childrens rules and instructions could be different depending on the game version you have. The rules below are some of the exact directions on how to play Trouble.

Trouble Comments

Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the rules or anything you want about Trouble. All submissions will be reviewed within 24 hours. Click here to add your Trouble comments.

Adriane says:
If I land on my own opponent do I go back home
Kim says:
If i roll (3) sixes in a row back to back do i roll again or is it the next person turn
Cheryl says:
Am I safe in my start position
bobby says:
If a red one moves other peoples pieces out and you cant move, what happens if you need a 1 to win??
gerry says:
If i roll a 6 and i move my peice onto start and i keep it there. can my opponent still pass me
Bernard Campbel says:
what number do you need to come out? Is it a 6 or a one or can you come out with either a 6 or a 1?
Felicia says:
If I land on the safe zone spot at home and three pieces are already in spot 2,3,4, and I can only move one space to finish the game, but I can't move 1 space because the red one is only for letting others out, what happens? Did I just lose the game automatically?
Jenni says:
RED 1: means the other player can move one out if they can, you don't move that turn. DOUBLE Xs: if you stop on them you get another turn. You are allowed to pass your pieces, if you stop on any piece they are sent home. If you stop on a warp spot you travel to connecting warp spot on other side of the board. You do not need exact number to enter home.
Liona says:
What are the grey xx 's for on the board, my son got the game for a gift, when I was younger there weren't these grey Xx's placed between (in the middle)each colours corners. Already lost the instructions. The grey XX's are there for a reason. But why?
Liona says:
What are the grey xx 's for on the board, my son got the game for a gift, when I was younger there weren't these grey Xx's placed between (in the middle)each colours corners. Already lost the instructions. The grey XX's are there for a reason. But why?
Mama Guz says:
The red 1 means everyone else gets to take out 1 peg. You do nothing and your turn is over. If you land on the XX you go again, if you roll a 6, you go again. If you roll a 6 and land on the XX, you still only get to go again once (unless you roll a 6 on the next time, then you go again). I think if you land on a warp zone with someone there and someone at the end of the warp, then you send them both home. I still have no idea about the warp, if you land on the one right before your home. It seems like you shouldn't have to use it, but you might have to. Not clear on this.
kayla says:
This is an awesome game made for us kids
Trent says:
Why is the 1 red
POD says:
i am unclear and lost my directions does anyone know if the red rolled by you makes your opponents able to move 1 out or one space but you are like missing a turn and the warp if landed on you can shoot across missing half the board , but what about when it lands you on your home base ? and the old rules said infanita 6 rule but with XX spot i thought i read limited 2 if landing on XX but only old stuff available online still no way to find this so far wish i wouldn't of lost my rules
Melissa says:
If you pop a six and you can't move do you still get to pop again?
Jon says:
Can a player pass his own piece with another piece to obtain the number rolled on the dice?
lenore says:
Why is the one red????
Elizabeth says:
What is the finish/safe zone? Is it just the final 4 spaces or does it include the space at the end of a warp? If this is not a safe area, do you have to warp backwards? I am also confused if you need to go all the way around once or can the warp take you directly to finish?
Ray says:
When you land on warp...what if the base across the boards warp space puts you near your own finish? Do you go all the around again or into your finish after another roll?
shanta says:
If i start moving my peg and i have another peg that can get somebody else out and i done started moving the first one can i put it back in move the other one once i have moved it.
Tina says:
This is a very nice game but everytime i play it just gets boring every single time....... i give it a ★★★
Jenny says:
Landing on Double Trouble - instructions confusing. Does one take one additional turn or two?
Nancy says:
Like every one else what does wrap mean?what do I do if I stop on my own peg????
tommy says:
If i land on warp and my next move is a 1, what do i do
Mark says:
Why is the 1 red? Also, what if someone lands on warp and does not want to warp?
Eric says:
if I land on warp and go to other side and my next move is home and I only need 1 what do I do?
angie says:
does the red 1 on the dice mean anything on the trouble game with the warp and xx?
stella says:
when you land on Double Trouble do you get two turns or one?
Jed says:
If you pop a 6 and cannot move six spaces, you forfeit your turn! This is according to the original rules, not those found on
shonda says:
if I land on warp and my next move is home and I only need 1 what do I do?
jared says:
if u need a 5 to get in home and pop a 6 can u go again because u poped a 6
Pearline says:
Anyone found the instructions for the board with the warp?
TripleDad says:
If you land on a warp you move to the bottom of the warp on the opposite of the board. If someone is on the warp space then go home. Landing on double XX gets you another pop of the dice.
Damone says:
What if you land on a warp that has someone there and warp onto someone as well, do you make both go to the home?
JJ says:
It is to easy to play.
Janet says:
What does warp and double xs mean. No instructions came in box
taylar says:
this game is so easy I always win the game is getting boaring
Pepper says:
I want to know also what is meant by warp spaces and double xs. What happens when you land on it.
jason says:
LeeAnn if another player lands on you, you dont go back to start, you go back to Home.
Scott says:
If you are landed upon by another player you have to go home regardless and pop a 6. My question is does anyone have a newer version with warp and double x spaces? I don't know what these spaces mean.
hope says:
yes you have to go home and roll six again to get that peg out again
bren says:
I rolled a six consecutively, may I come out twice or do I have to advance the first peg 6 spaces?
VALL says:
If you are going into the finish line and pop a 6, but cannot move 6, can you still pop again?
LeeAnn says:
we have a scenario that we can't find a Rule for....when a player lands on you and you have to go back to Start and your own player is on that spot....what do you do? Do you have to go HOME and roll a 6 all over again to get that player into Play again?? argghhhh
LeeAnn says:
Yes shiney....pass away!
shiney says:
In the game trouble, am I allowed to pass my own peg on the way around the board?
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