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Smart Ass Game Rules
Smart Ass Board Game Instructions
Average Price: $20.00
Playing Time: 30 min.
Playing Time: 30 min.
Players: 4 - 8
Players: 4 - 8
(54.08%) (267 Votes)
Smart Ass is the game for you if you enjoy yelling out answers. Can you yell out the answer the fastest? Each card offers ten clues that will have you and your opponents racing to be the first with the correct answer.
Questions don't focus on one specific category, so no specific knowledge base is required to play Smart Ass. Players will get points for each question that answer correctly, those points will help them reach the end of the Smart Ass game first. Try the game of Smart Ass for a fun, fast-paced time with your family and friends.
Object of Smart Ass:
To become a pro at Smart Ass you need to be the first player to reach "The End" on the Smart Ass' rear end.
Contents of Smart Ass:
Your Smart Ass board game should come with game board, 220 questions cards, 8 playing pieces and stands, jumbo category die, jumbo movement die, and the complete Smart Ass rules and instructions booklet.
Sort the question cards into four categories: What Am I?, Where Am I?, Who Am I, and Hard Ass. Place the cards in the card box, inserting the relevant category divider between each category of cards.
Each question card has two sides - a yellow and a green. Play the yellow side of the card only. Once all of the yellow cards have been read, start playing with the green side of the cards. In addition, the Hard Ass cards have two questions on each side. Once all of the top questions have been read, continue play using the bottom questions on each card.
Each player chooses a platic stand, inserts a Smart Ass playing piece and places it at Start.
The oldest Smart Ass player (player 1) is the reader and asks the first question. Player 1 rolls the colored category die to determine the catefory of the first question (Blue is What Am I?, Green is Where Am I? and Orange is Who Am I?.)
Player 1 selects a question card from the category rolled. The question card lists 10 clues. Player 1 begins to read the first clue. Any player can yell out an answer at any time and after any clue (players do not need to wait for Player 1 to finish reading the clue.) However, each player gets only one try at answering each card. All players who provide incorrect answers are out of that round and cannot try and answer the question again.
Player 1 continues to read the clues until one of the players (Player 2) answers the question correctly. Player 2 then rolls the numbered movement die and moves his/her playing piece forward the number of spaces rolled.
If no player answers the questions correctly after the last clue is given, Player 1 wins the round, rolls the numbered movement die and moves his/her playing piece forward the number of spaces rolled.
Play passes to the left with the player to Player 1's left becoming the Reader.
Spaces on the game board: (a) Dumb Ass Space: This is a penalty space. If a player lands on this space after rolling the die, s/he is silenced from answering or asking the next question. In other words, any player landing on the Dumb Ass space sits out the next round. If it was that player's turn to read a question card, then the player to his/her left becomes the reader. Note: If only two players are playing and one player lands on the "Dumb Ass" space, then the player gets a free roll of the die and moves forward on the board. The game then continues. (b) Hard Ass Space: This is a bonus question space. If a player lands on this space after rolling the die, then the Reader selects and reads a bonus question from the "Hard Ass" (red) category. Only the player who landed on the Hard Ass space can try and answer the question. If the player answers correctly, s/he rolls the die again for a bonus move. If s/he answers incorrectly, then play resumes with all players back in the game for the next question. Note: For bonus spaces, if the player answers incorrectly, the Reader does NOT roll the die and move forward. (c) Kick Ass Space: If a player lands on a "Kick Ass" space, s/he must move his/her playing piece back three spaces.
Tie Breakers - If there is a dispute regarding which player answered the question correctly first, the Reader should determine which player moves forward. However, if it is an exact tie and the Reader cannot make the determination, then the Reader selects a tie breaking question from the "Hard Ass" category and reads the question for the tied players only. The first player to answer the tie breaking question correctly wins the round, rolls the die and moves forward. If none of the tied players answer the question correctly, the Reader wins the round, rolls and moves forward.
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Smart Ass Board Game rules and instructions.
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