Phase 10 Dice Game

How To Play Phase 10 Dice

Phase 10 Dice Game Rules (PDF Instructions)

Play Time
45 MIN
Play Time
For seasoned Phase 10 enthusiasts seeking a fresh challenge, Phase 10 Dice offers an exciting twist on the classic gameplay. While maintaining the familiar mechanics of completing phases, players roll dice instead of manipulating cards, adding a thrilling element of chance and strategy to each turn. With three rolls at their disposal, participants aim to achieve the highest score possible to progress through the phases. Failure to do so necessitates retrying the phase, adding an extra layer of excitement to the game.

Phase 10 Dice caters to a wide range of players, making it a versatile option for gatherings of all sizes and ages. Its compact size ensures portability, allowing for spontaneous gaming sessions wherever you go. Whether you're a seasoned pro or new to the Phase 10 universe, Phase 10 Dice promises hours of entertainment and challenge for everyone involved. So gather your friends and family, roll the dice, and embark on a thrilling new adventure with Phase 10 Dice today!

Experience the excitement of Phase 10 in a whole new light by trying out Phase 10 Dice. With its innovative gameplay mechanics and adaptability, this dice-based version offers a fresh take on the beloved classic. Perfect for game nights or casual play, Phase 10 Dice is sure to become a staple in your gaming repertoire. Don't wait any longer—challenge yourself and your friends with Phase 10 Dice today!
  • 10 Special Phase 10 Dice
  • One Scorepad
  • The Phase 10 Dice Game Rules And Instructions
How to Win
In order to win the game of Phase 10 Dice you'll need to be the player who can get through the 10 phases with the highest number of points.
How to Win
Please keep in mind that the official Phase 10 Dice PDF rules listed below could be different depending on the version you have. They should be an exact copy of what came in your original packaging. Download them to view now or print them for later use.

Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about playing, problems with the directions, etc. All submissions will be reviewed within 24 hours.



Human Question:
Which game starts with the same letter as Mancala: Chess, Uno, Monopoly, Battleship or Rummycube

Tena says:

Can you have more than the required in each 2 sets of 3, can you have 2 sets of 4 & 2 wilds, counting all the dice except the wild? Or do you only get to count what the set actually asked for?
Claire B says:

Someone commented a question about what the colors/numbers on each dice is and I would like to know as well :) I didn’t see a response to her question so I figured i would ask again.
Gwenda says:

If during a first or second shake I use a W for a specific number, but on a following shake when I get a natural number to replace the W, can I reassign that W as a different number in order to complete a phase on the 3rd shake?
Sarah says:

Love this game, but lost it. Would anyone be willing to tell me what numbers/colors are on all the dice so I can make my own?
Kyle says:

And, the Interpretation of "must take a phase" is still debatable as the rules do not say "must".
Kyle says:

Why in the rules does it give a high score of 649 that does not include the 2 possible bonuses? Is the submittal of 600 points without any bonuses? We have been playing this game for a least 10 years and NEVER gotten 600, with the bonuses!
David Y says:

The link to the official rules are above! I hope you all found them, although the newer version of the rules are the same with the addition of Leo's comment added in. So to Jim's question, no you score as phases are completed in a turn with the ability to increase your score in one turn (3 rolls) if you make the phase in less than 3 rolls and want to attempt to replace wilds (zero points) with numbers for face value. But if you fail, no biggie just keep the wilds and tally your score. Also, you can pull wilds out of a set or run in the same turn (and re-roll them with the other remaining dice) to have better odds of replacing those with numbers but then if you fail to complete the phase in the 3 rolls you do not score and do not move on (obviously), so it's all about the risk of that type of strategy, but if you have a phase completed (choose to keep it all intact with or without wilds) after 3 rolls you must score it!
mary miller says:

how many times do you roll the dice for 1 play
Leo says:

Per the official rules ... STRATEGY HINT: if a player completes a Phase in one or two rolls, the player may want to keep rolling the rest of the turn, to try to replace any Wilds (W's) in the Phase with natural numbers, since natural numbers score their value instead of zero.
ET says:

+1 on needing an answer to Jim's question!
Hillary says:

Did Jim ever get an answer to his question? I need to know too. My husband and I are fighting
Jim says:

A friend says that if you complete a phase, you don't have to score it. You may wait for the next turn to try to get a higher score. Is this allowable?
Anita Dotti says:

I have the game but lost rhe rules. Is there any way I can get a copy
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