Qwixx Game

How To Play Qwixx

Qwixx Game Rules (PDF Instructions)

2 - 4
Play Time
15 MIN
Want a quick and easy game to learn how to play? If you do then Qwixx is the game for you. An easy dice game that isn't quite as easy to win. You'll be racing to the finish as you quickly roll the dice and mark off the best move gaining the most points all while trying to avoid the penalties that exists. Qwixx is a fun and fast-paced dice game that can be played with 2 to 5 players.

Qwixx is a simple and fun game that can be played quickly, making it perfect for game night or a quick break at work. Fun for kids and adults alike, this luck based game has a fare amount of strategy as you attempt to get the most points to become the winner. Fun colored dice, a simple score sheet and game rules that you can understand make this dice game a keeper and a winner for all who play. Give it a try today!

  • Mensa Select Award
  • Oppenheim Toy Portfolio Platinum Award
  • Parents' Choice Silver Honor
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  • Spiel des Jahres Finalist
The game Qwixx should come with the following components. These are based off of the original game and don't include components from any expansion packs or different editions.

  • Six Dice
  • One Score Pad
  • Official Qwixx Game Rules And Instructions
How to Win
If you can score the most points you will become the king of Qwixx.
How to Win
Perparation: Each player gets a score sheet and a pen. The score sheet has four colored rows of numbers, with the numbers 2-12 in each row.

Game Play: On each turn, the active player (the one whose turn it is) rolls six dice - two white, one red, one yellow, and one green. The two white dice are the "normal" dice, while the other three are "extra" dice.

The active player then announces the sum of the two white dice. All players can then mark off that number in one of the four colored rows on their score sheet. For example, if the active player rolls a 6 and a 3 on the white dice, they would announce "9," and all players can then mark off the number 9 in one of the colored rows.

The active player can also choose to use one or more of the extra dice, but only they can mark off numbers on their score sheet using the extra dice. If they choose to use an extra die, they announce the value of the die and mark it off on their score sheet. For example, if they roll a 4 on the red die, they can mark off the number 4 in the red row on their score sheet.

After the active player has marked their score sheet, their turn is over and the next player becomes the active player.

Players can mark off numbers in any order they choose, but once a number is marked off in a row, they cannot mark off any lower numbers in that same row. For example, if a player marks off the number 10 in the yellow row, they cannot mark off any numbers lower than 10 in the yellow row.

The game ends when one player has marked off at least five numbers in any one colored row, or when two colored rows have been completely filled in. At the end of the game, each player scores points based on the number of marked-off numbers in each colored row. Players also lose points for any unfilled spaces on their score sheet.

Please keep in mind that the official Qwixx rules and instructions could be different depending on the game version you have. The rules below are some of the exact directions that came in the original packaging and will teach you how to play Qwixx. Download these original PDF game rules or print them for later use.

Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Qwixx. All submissions will be reviewed within 24 hours.



Human Question:
Which game starts with the same letter as Mancala: Chess, Uno, Monopoly, Battleship or Rummycube

Rick says:

My wife claims that if I roll a white six and a red 6 on my turn then if I am locking out the red row with my 12, then if she has five X’s in the red row then she can also cross off the red 12 and lock it out also. I say that would only be true if the 12 was on the two white dice. She can’t use a colored die on my turn to make any number ever!
Jerry says:

can only the active roller lock a row?
Kim says:

I found a comment on another site with rules from Gamewright. What we figured out was that when playing Qwixx Mixx the 12 or 2 will lock the row, but the lock - locks all boxes of that color regardless of which row they are in. So if you are the player that locks the row, you can't play any numbers before the 12 or 2, but if someone else locks the row, there is the possibility that you can have playable numbers in the row. Hopefully that makes sense.
Terry says:

While playing Qwik deluxe we encountered this problem. When you are locking out a color on the Qwik Mixx side does that mean you are locking out the entire row where the color you are locking is to the far right or are you locking out only the color blocks that you are locking out. Also, if you are locking out the color blocks only on the different rows, can you use the other color blocks to the left of the color blocks that are now locked out. I hope this makes sense. Thank you Terry Fund. Tlfundsr@hotmail.com
Daniel says:

Do you have to roll a 2 or 12 to lock the color?
Karen says:

I saw this a the store the other day but couldn't remember the name of the game. I came here to lookup the game rules for another game and ran across this game. Must be fate and must be something I need to buy. :)
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